New torch/lighting system


An integral part of Voiceless is our 'darker' levels - being a torch lit cave or a night time scene. Thieves are at home in the darkness (sorry batman) and furthermore - limiting player vision gives us more level design tools to work with (also rocks the old NES era torch cave nonsense minus the menu navigation nonsense).

So yeah, here is version one of the torch lighting. It conveys the darkness (magic missile it!) and minimizes vision... but it does so too well. You can see we are in a cave (or super dark mountain?) but as a player (even with superb memory) you can't see the stairs to the bottom left, nor the extra exit one level above to the top right. If the player can not SEE the environment, they cant do anything except fumble in the darkness.


Welcome the full fledged lighting system. With this, us game designers can now strategically place light sources to guide (or beguile) the player. The 3rd floor exit is still tough to see, but its there, as are the stairs we took to come in. Furthermore, the main path of progression holds the most light (thus is inherently appealing to the player) and some of our hidden goodies are highlighted. A massive improvement to the original - we could ship this.


But why ship something when you can add dithering! Now this is lighting ;)

Files

Voiceless - DEMO.exe 61 MB
Apr 20, 2018

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